“How do video games affect children?”: Over the years, the entertainment industry has experienced tremendous improvement in different forms of technology introduced; among them video games for both children and young adults. Thus, the question that has been lingering the minds of many parents and other concerned parties is how those games could be affecting the children. When the developers of the games were introducing the world to a new form of self-regulated and controlled form of entertainment, they did not have enough time to evaluate the future impact of those games to the interested parties. In this discussion, the principal focus in on the negative and positive influence that video games has on the lives and growth of those children who indulge in them.
Several studies conducted across the world have shown that violent video games have a huge impact in raising aggression levels in children. Fight or flight hormones are aroused beyond the level that the child can be able to manage, thus becoming another driving force from the inside (Gunter 31). This has been witnessed on many occasions where children who grow up playing violent video games end up committing violent crimes in their teenage years. This translates to social disorder and the child is vulnerable to crime since the force driving them to violence has been nurtured from within the individual.
Although there are violent video games that only work in molding a criminal out a child, several other soft games assist children in thinking critically and making targets which could be beneficial later in life. When a child is left alone to struggle and make something right, their brain adapts faster to facing challenges, thus making the child a quick and accurate thinker (Biddiss et al. 667). Critical thinking is an element of facing challenges and coming up with the right solution, and this is what most video games tend to do. Thus, if used correctly, video games could be a vital tool in the brain development as well as character shaping in a child.
Several video games are known to run reward programs where the system recognizes the best player and given gifts in the form of points which allow them to enjoy special facilities within the game. This makes children concentrate all their efforts in becoming the best player, thus abandoning important activities like grooming and attending to school assignments (Gunter 36). This is an education risk that could prove disastrous in the future if an adult does not control the addiction to video games through counseling. This has been one of the greatest challenges for parents since education ought to be a priority in a child’s life.
In conclusion, video games are a coin that has two sides, and each of them has a way of impacting the child, both in the short and long run. Addiction has been named as the top in the list of adverse impacts of video games on children since it affects all other functions a child is meant to undertake. Video games are known to affect education, raising aggression and making children vulnerable to crime as well as making children difficult to manage regarding behavior. However, there is a positive element to the time spent playing the games since children become more independent regarding thinking and making right decisions.
Biddiss, Elaine, Irwin, Jennifer. “Active Video Games to Promote Physical Activity in Children and Youth.” The Archives of Pediatrics & Adolescent Medicine. Vol. 167(7), 2010, pp 663-674.
Gunter, Barrie. “Does Playing Video Games Make Players More Violent?” New York: Springer. 2016. Print